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authorroot <root@t60.home.remexre.com>2024-11-18 10:45:20 -0600
committerroot <root@t60.home.remexre.com>2024-11-18 10:45:20 -0600
commit62e41dcb40d0450d493a804e7f0ac3e32f35aabf (patch)
tree0744f1af53ac605868d8b85cd5446264820a4ca1 /src/main.c
parent943a6597b2bcd1b3ed208458a5cba61ad5b4051c (diff)
Adds Linux support.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/main.c b/src/main.c
index 7be1fa7..2f6fcf2 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,66 +1,6 @@
#include "gc.h"
#include "util.h"
-#include <3ds.h>
-#include <inttypes.h>
-#include <stdio.h>
int main(int argc, char **argv) {
- gfxInit(GSP_BGR8_OES, GSP_BGR8_OES, false);
-
- gc_init();
- bootstrap();
-
- // Initialize console on top screen. Using NULL as the second argument tells
- // the console library to use the internal console structure as current one
- consoleInit(GFX_TOP, NULL);
-
- // Move the cursor to row 15 and column 19 and then prints "Hello World!"
- // To move the cursor you have to print "\x1b[r;cH", where r and c are
- // respectively the row and column where you want your cursor to move The top
- // screen has 30 rows and 50 columns The bottom screen has 30 rows and 40
- // columns
- printf("\x1b[16;20HHello World!");
-
- printf("\x1b[29;16HPress Start to exit.\n");
-
- // Main loop
- while (aptMainLoop()) {
- // Scan all the inputs. This should be done once for each frame
- hidScanInput();
-
- // hidKeysDown returns information about which buttons have been just
- // pressed (and they weren't in the previous frame)
- u32 kDown = hidKeysDown();
-
- if (kDown & KEY_START)
- break; // break in order to return to hbmenu
- if (kDown & KEY_A)
- todo("GM");
-
- circlePosition pos;
- hidCircleRead(&pos);
- printf("\x1b[0;0H\x1b[K(%" PRId16 ", %" PRId16 ")\n", pos.dx, pos.dy);
-
- // Get the bottom screen's frame buffer
- u16 w, h;
- u8 *fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, &w, &h);
-
- for (u16 j = 0; j < h; j++) {
- for (u16 i = 0; i < w; i++) {
- *fb++ = (u8)(((float)i / (float)w) * 255.0);
- *fb++ = (u8)(((float)j / (float)h) * 255.0);
- *fb++ = 0x00;
- }
- }
-
- // Flush and swap framebuffers
- gfxFlushBuffers();
- gfxSwapBuffers();
-
- // Wait for VBlank
- gspWaitForVBlank();
- }
-
- gfxExit();
return 0;
}