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+//! A buddy allocator, used to allocate pages.
+//!
+//! The allocator can be split into three abstractions: stripes, trees, and the allocator.
+//!
+//! TODO: See if there's standard terminology for these.
+//!
+//! ## Stripes
+//!
+//! The buddy allocator works in terms of size classes, which are power-of-two sized, starting at a
+//! single page and going up from there. Each stripe corresponds to a single size class and a
+//! particular region of memory.
+//!
+//! A stripe contains a circular doubly-linked free-list for subregions of that size class, and a
+//! bitset marking whether a particular region has been allocated or not. Being a circular
+//! doubly-linked list makes it cheap to remove an element whose address we know, as well as cheap
+//! to push and pop elements.
+//!
+//! It's efficient to go from the address of a subregion to the index of its corresponding bit, so
+//! when we hand out a subregion from the free-list or put one back, it's cheap to read or write
+//! its bit.
+//!
+//! ## Trees
+//!
+//! A tree is logically a collection of stripes, one per size class. To pack the structures more
+//! efficiently, they are stored interleaved with each other, and the tree manages this.
+//!
+//! The important logic at the level of trees happens when we allocate a subregion from a size
+//! class whose stripe's free-list is empty, and when we free subregions.
+//!
+//! When a stripe's free-list is empty, the tree instead allocates a subregion of a larger size
+//! from the next stripe. It can then store the unused portion in the current size class.
+//!
+//! The really important bit is the ability to merge subregions when they're freed. When we free a
+//! subregion of a certain size class, we can check whether its neighbor (its buddy) is unallocated
+//! as well. If so, we can remove it from the free-list by its address. We can combine the two
+//! subregions into one of the next larger size class, and then return that subregion to the next
+//! stripe.
+//!
+//! ## The buddy allocator
+//!
+//! Finally, the overall buddy allocator needs to be able to handle multiple memory regions. To
+//! facilitate this, the trees are stored in an array, which forms the overall allocator.
+
+mod bitvec;
+mod stripe;
+mod tree;
+
+/// The index of the largest size class; i.e., one less than the number of size classes.
+const MAX_ORDER: usize = 18;